Time Tangle
A downloadable game for Windows
Time Tangle β Bend Time. Solve Puzzles. Change Fate.
Time isnβt linear—itβs a puzzle waiting to be solved. In Time Tangle, you play as Kayla, a Tachaya who experiences time differently than anyone else. Navigate a world filled with time anomalies, shifting timelines, and reality-bending puzzles where every second matters.
πΉ Key Features
π Traverse Timelines β Jump between alternate realities to discover new paths and solve intricate puzzles.
β³ Manipulate Time β Conjure tiny time anomalies to slow down platforms, sync moving objects, and control time itself.
π΅ Portal Between Eras β Step into blue anomalies that transport you to different points in time, where the world changes around you.
π Puzzle-Filled Worlds β Three challenging levels, including a tutorial to get you started.
β Time Is Not Always On Your Side
Some paths only exist in certain timelines. Some platforms move in the past but are frozen in the present. You must think ahead, experiment, and use time itself as a tool to progress.
π‘ Hint: Stuck on a puzzle? Try rewinding, jumping timelines, or using anomalies in unexpected ways.
π΄ Can you master time and escape its tangled web? Play Time Tangle now!
Controls
Core mechanics
- Jump/Double Jump
- Keyboard:
SPACE
- Controller:
A
button (Xbox)
- Keyboard:
- Grab / Release Boxes
- Keyboard:
E
- Controller: Right Shoulder button
- Keyboard:
- Shoot Time-Slowing Projectiles
- Keyboard: Left Mouse Button
- Controller:
X
button (Xbox)
Anomaly Types
- Red Anomalies: Slow down platforms and manipulate time for specific objects
- Blue Portals: Transport you between timelines
- Finite Time Zones: Special level sections existing in alternate timelines
Menu Controls
- Pause/Retry
- Keyboard:
ESC
orENTER
- Controller: "Start" button / Special right
- Keyboard:
Tips
- Use time-slowing projectiles to synchronize platform movements
- If stuck, use the retry option from the pause menu
Future updates
- More fluid movement
- Input buffering
- Dashes
- Wall jumps
- Better animations
- Better camera
- More levels
- Spikes and damage
- Better physics handling
- Better sounds
Known Issues
- Portal traversal may occasionally stop working when rapidly entering/exiting portals
- Grab physics can act up
- "Continue" can only be pressed if selection has been changed first
Status | In development |
Platforms | Windows |
Author | juicef |
Genre | Platformer |
Tags | 3D, 3D Platformer, Fantasy, Indie, No AI, Puzzle-Platformer, Singleplayer, Time Travel, Unreal Engine |
Download
Click download now to get access to the following files:
Development log
- The jump mechanic31 days ago
Comments
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This game has nice atmosphere and music.
Some of the red anomolies stop triggering if you've been through them before and return to them later.
There also appears to be a softlock in the first area, when you come across two red push blocks, if you move them together you can't jump out of the pit (this is where I got stuck as I couldn't reach anything to interact with)
Interesting! Thanks for the info and thank you for the feedback! Much appreciated!
I'll make sure to fix this. Just to make sure so that I understand the issues, when you say red anomalies, you mean the red orbs right? Which one(s) in particular, if I may ask.
When it comes to the two blocks you mentioned, am I right to assume you meant putting them on top of each other by grabbing them?
Yes I tried grabbing by pressing E on keyboard and Right Shoulder button on controller and she wouldn't grab the blocks. I'd recommend putting prompts for that in game.
I just retried it, sometimes grab works, sometimes it doesn't. I had to press grab a few times while running against the blocks but at least that solves the soft lock :)
Stacking blocks isn't always consistent, sometimes the one you're holding will occasionally send the other flying. Once it knocked another block through the dimensional cube and I had to physics glitch it back onto the same plane.
Great feedback! Thanks! I'll check out why the grab doesn't work. An initial thought that comes up is that the grab triggers twice in quick succession, thus grabbing and releasing instantly.
Yeah, the box physics is wonky at the moment haha. It is one of the next todos. I know what the issue is. Long story short, grabbing an object which sits below another gives a quick impulse force onto the one on top. Also, grabbing an object "overrides" the forces and blocks, meaning the block can be pressed through another one. In other words, it is an issue with high prio.
Thanks for all the valuable feedback!